It's pieces like these which evince interactive media as a supreme form of art. This experience is brutal and uncompromising in a way that's uncomfortable but also refreshing next to its peers.
Horror games are a great form of entertainment that can also serve as meditations on their emotional palettes. But, once in a while you get an experience that serves to offer up representations of fear, despair and bedlam with no regard for entertainment value or the sanitizing of its primal elements. And the experience's emotional core is better for it.
This is what despair is: not something packaged aesthetically but the random, senseless invasions of our psyche.
This is the art I'm not brave enough to make.